ELias R


I’m Elias Rodriguez, a multidisciplinary Technical Artist with hands-on experience across film production, on-set workflows, and real-time pipelines. My background spans lidar scanning, Unreal Engine 5, Python tool development, and a wide range of 3D software, allowing me to contribute across departments and adapt quickly to production needs.
I’ve worked on multiple film productions, collaborating closely with supervisors, artists, and technical teams. These experiences have shaped my understanding of how creative, technical, and logistical decisions come together on set and in post. I enjoy solving complex problems while supporting artists and building efficient workflows that scale.
While I’m fluent across many 3D tools, Unreal Engine 5 is where I currently focus most of my technical and creative energy—developing blueprints, real-time systems, and tools that bridge art and engineering. Alongside technical work, I’ve also worked professionally as a photographer, strengthening my eye for composition, lighting, and visual storytelling.
My long-term goal is to grow into a VFX Supervisor, and I see Technical Art as a crucial foundation for that path. I’m driven by curiosity, collaboration, and continuous learning, and I aim to build a well-rounded skill set that supports both creative leadership and technical excellence.